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Red alert 3 rotate buildings

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Funds are shared between you are your co-commander, immediately you might be thinking how this means you'll have more money. Most other times though they proved to be a nuisance than a bonus. Another time they helpfully covered one of my larger vulnerable units from attacks.

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The other thing it encouraged me to do was help them build defences, sometimes they'd forget to and their base would be decimated by a few small units. If there is one thing the co-commander helps with is the pacing of the missions and making them go a bit quicker if you are a turtler. The co-commanders were introduced so all missions could be done in co-operative mode, as somebody who plays my entire single player RTS games alone I was curious to see how this works out.

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They have bases situated near you or in the equivalent position on the other side of the level. All the single player missions in Red Alert 3 feature a co-commander, which sadly doesn't really help the game.